Senior Designer

Innovated on the endless runner genre that got 1M+ downloads.

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Introduction

In Rooms of Doom – Minion Madness, players join the eccentric Dr. Doom on his mission to create the ultimate minion by merging different creatures into unique hybrids

After crafting a bizarre array of minions—like the BumbleBear (bee + bear) or the Turbit (turtle + rabbit)—players guide these creations through a series of themed rooms packed with mini-games and obstacles. The objective is to test each minion’s skills, gather rewards, and unlock new content, all within a lighthearted, fast-paced gameplay loop that caters to both casual and dedicated audiences.

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Key Features
Diverse Minion Collection

Players unlock and upgrade over 30 hybrid minions, each with unique skills and customizable appearances.

Varied Room Challenges

A wealth of rooms featuring different mini-games and themed hazards ensures unpredictable gameplay with each run.

Progression & Rewards

Upgrading minions and collecting in-game resources grants access to new creatures, level elements, and aesthetic enhancements.

Hybrid Creation Mechanic

Combining different animals to form new hybrids encourages experimentation, strategy, and endless replay value.

Visual & Thematic Cohesion

A whimsical art style and mad-scientist theme create a unified, vibrant look that immerses players in Dr. Doom’s offbeat world.

Challenges

Developing Rooms of Doom – Minion Madness posed the challenge of integrating an extensive roster of hybrid minions—each with unique abilities—without overwhelming players, which we addressed through gradual progression and tiered unlocks that introduced each creature’s quirks at a manageable pace. Creating numerous mini-games that flowed naturally from one room to the next necessitated a consistent visual style and brief tutorial prompts, ensuring every transition felt part of a singular, offbeat narrative. Additionally, balancing the free-to-play model meant offering cosmetic purchases and upgrades without compromising gameplay satisfaction, achieved by establishing a generous reward system that kept both casual and dedicated players hooked.

Technical Stack

Technical Stack / Tools

  • Unity: Core engine for 2D/3D endless runner physics, mini-game logic, and cross-platform support.
  • C# Scripting: Custom mechanics for hybrid creation, room transitions, and reward systems.
  • Photoshop / Art Tools: Producing the whimsical creature designs and eye-catching backgrounds.
  • Mobile Integration: Optimized performance and UI for both Android and iOS devices.
Development Status

Fully Launched & Actively Supported: Available for both Android and iOS with ongoing updates.

Version 1.4.86 (December 2024), delivering key bug fixes and quality-of-life improvements.

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My Role
  • Lead Producer & Game Designer: Authored the design document detailing minion creation, room mechanics, and progression systems.
  • Level & Mini-Game Coordination: Created diverse room layouts and mini-game elements, ensuring each new environment offered a fresh challenge.
  • Team Oversight: Collaborated with artists and programmers to maintain a coherent art direction, technical framework, and consistent gameplay loops.
  • Monetization & User Experience Design: Balanced free-to-play strategies, cosmetic in-app purchases, and upgrade systems to keep players engaged without compromising fun.
  • What do the players think?

    Here are the reviews:

    Allie Jennings
    Twister Air
    "So much fun! Played with my family and we had an awesome time dancing to the music and wearing the fun bands. Awesome game!"
    Garden of Aiden
    "I can't remember the last time I felt so satisfied with some game's graphics. Nowadays everything looks so grim and hollow-knight-ish, or in the other hand, too much retro and 8 bit style. Your game, yet pixelated, brings a rich and well-balanced color palette to the table, with a Superbrothers Sword & Sworcery feeling. Congrats!"
    148Apps
    Hank Hazard
    "Hank Hazard is a fantastic physics puzzler. Amongst an App Store heaving with the genre, Hank Hazard stands tall, making it an unbeatable example."
    Agiangmei Gangmei
    Rooms of Doom
    "This is what an arcade game should look like.. Excellent work!!!!"
    Kotaku.com
    OMG:TD
    "Cartoonish graphics, simple and intuitive game play, free-to-play, OMG: TD has it all. "
    Kenai Medina
    Rooms of Doom - Minion Madness
    "I love it! Challenging, cool minions (also cute and some creepy lol) also funny! Lol it's perfect if ur not sure if u want to download this I 💯 percent suggest it!"
    Gengarona
    Garden of Aiden
    "Wishlisted. The artistic direction is looking fantastic so far, I'm definitely interested."
    Christina Casarez
    Twister Air
    "It is fun and you get exercise 😀😃"
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